World Building; the Modeling as Tsutsumi

the Modeling refers to a making process, driven by a fascination of not knowing, observing and reimagining. It consists of multiple spherical objects, each with their own distinct surface features, that remind us of a familiar world. But on closer review, turn out to be renderings of a more artificial, improbable place. The primary purpose of this series then, is it's mediating role; 
This workings of this construct can best be experienced off-screen; standing right in front of it or when you are holding it in your own hands. Therefore, I decided to develop a special object.


Every meticulously created and designed object changes any offering into something that contains high symbolic value. The Japanese concept of tsutsumi is a very suitable testimonial to this idea. Not because of it's material vulnerability, but for its symbolic ritual; when a tsutsumi has been given, the recipients' first enjoyment lies in the quality of the wrapping. Without actually opening it, the object already suggests the significance of it's contents through the gentle and precise concealment of the packaging.

Subsequently, when the contents of the object are revealed, the user cycles through a series of 'discoveries'; Each aspect of this tsutsumi - the materials, colours and technique - resemble the cycle the artist performs to find the desired configurations in his worlds. But the images that appear do not necessarily reproduce the original artwork. Each step a user has to perform to 'build an image' represents a very specific functionality. Functions that simulate the recording process, but that constitute the Modeling nonetheless.


Special thanks to Anthony Siemons